So here’s your task: you are NOT going to change the actual mechanics. You can change what they’re referred to as, but the following things still need to happen:
1) Each player gets a set amount of some resource (the
2) Each square has an action attributed to it (often things you can obtain)
3) Once you obtain a color matched set of things, you can add modifications
4) Landing on squared owned by a different player will result in you having to forfeit some of your resources
What we’re going to do now is try to create a narrative and lore that makes this more fun. WE ARE NOT JUST THEMING MONOPOLY. I know they sell tons of games that do that. We’re not just re-skinning. We are telling a new story.